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  #1  
Old 05-11-2007, 04:39 PM
JonnyBoy JonnyBoy is offline
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Join Date: May 2007
Posts: 1
Default combat bug in pirate trade mission

Hi just thought i would report these instances..

In playing the pirate trade mission early on in the game, where i have to collect the 3 head genes, after i deal with the first pirate battle, the pirates attack at space station with the last head i need to collect when i send allies to attack they don't appear to of joined the battle, and when my mother ship arrives at the battle just sits motionless and dosn't fire a single shot at at the pirates, it worked fine in the first battle. its armed with the longer beam weapon gene..
secondly in the same mission my lab ship olny travels a short distence from the rest of my fleet that's hiding, if i give it an order to lauch a long range wepon or to follow my mother ship it starts to move then after a two secods or so it returns to its the rest of the hidden fleet. at this moment i don't see a way to get past this battle

also i tried to install the patch, from the offical website, when i run it it starts the process then i get message saying patching faied rollback peformed.

as a comment i feel an save game option would be an improvement, so every time my mothership is killed off i don't have to start from the begining again
and go though the cut scenes again..
another idea might be a pause button so that the player has enough time to issue commands at least in single player game

thanks for ur time Jonny
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  #2  
Old 06-20-2007, 12:22 PM
pstlouis pstlouis is offline
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Join Date: Mar 2007
Posts: 5
Default pirates

hi,

when you destroyed the pirates and the others 2 ships from the station you have to send the order to attack the pirates ships that attack the station. So you tell the trader to start the battle but stay at a distance that will be sufficient to attack and let the station defend itself.
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