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Pegi Rating / Requirements:

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- WIN 98/ME/2K/XP (with all service packs)
- DirectX 8.1b or higher Pentium III 1Ghz or equivalent
AMD processor
- 128MB RAM
- 32MB DirectX 8 graphics card with TnL & vertex
shader
- 16Bit DirectX 8 or higher compliant sound card
- 8X CDROM or DVD-ROM
- 1GB uncompressed hard drive disk space
- Microsoft compatible mouse
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Description:
LAND – SEA – AIR – SPACE
Fight anything – anywhere – anyhow... and by any
means necessary!
Universal Combat takes you into a seamless universe full of epic
space battles, massive ground skirmishes, fierce naval engagements
and even tense dogfights
above the planet’s surface. In solo mode or in multiplayer,
in first- or third-person view, play as a marine, a star ship
commander with a full crew, or a pilot in the
latest space fighter.
Universal Combat brings together the greatest components of any
war together in a single game. Conceived in late 2001 as Battlecruiser
Generations, the fifth title in the long-running Battlecruiser
series, during development it morphed into much more than a massive
space simulation. As Universal Combat, the new action-based focus,
direction and premise of the new incarnation caters to a wider
audience of action and space sim fans alike.
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Features:
- A massive game world consisting of more than 250 planets,
containing more than 21,000 areas of interest (military bases,
cities, star bases), 12 different playable races and a database
of over 500 combat units, all rendered using h igh polygon
count 3D assets
- Virtually limitless game play with a 25 mission single-player
campaign, 15 Instant Action Scenarios together with a freeform
Roaming mo
- space/planetary and vehicular dynamics engine
- Overhauled graphics engine with DirectX 9 support! Play
at r esolutions from 800x600 up to 1600x1200 @ 32 bit color.
Full pixel and vertex shader support for hallucinating special
effects.
- updated AI engine. Even more sophisticated than ever before!
- Amazing new Terrain PTE-III engine with vegetation, wild/sea
life etc. brings the game universe to life!
- Skeleton based character animation engine, and a heavily
revised control scheme for ease of use, regardless of craft
or vehicle.
- Revised AI engine, even more sophisticated than ever before!
- GBS-III mission builder
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