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#1
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Hi,
I installed Genesis and patched to 1.031. I'm got two nasty Memory problem this afternoon. At first I thought there were linked to the sound because I kept hearing the same repeating sound segment (I have an Hercules Game theater XP). The message is this one: Error: not enough memory Memory allocation failed (8388608 bytes)! I got a retry but taking that choice always come back to the very same error message. Cancel close the game completely. The first time I had it, I had loaded a game, did maybe 2 missions then crashed in a incoming transmission screen. I thought it was because I tried to load by starting the single-player from scratch by accident). So the next time I reloaded, I restarted the computer completely to be sure to free every memory. This time I loaded the game just before the incoming transmission, which went thru well this time. So I continued playing for a while, did 2 missions up until the 3 talkhead missions. Needless to say that with the number of incoming message in that one, I was quite SCREWED! Which it did, but sadly, on probably the last message. I stayed polite with the trader that want the 3 heads. So he run, I fire on him... as his ship explode, incoming transmission (never seen anything else after the Incoming transmission background, and the NOT enough memory that got to me after... I don't have time to restart that, I sure hope a patch will be out to fix that soon. If there is any log that I could provide, your very welcome to ask for it... |
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#2
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Thanks for your report. You can send us your system specs (hardware and software/drivers version) because this issue is reported from a limited number of users and we are looking into it to solve it for the next patch.
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#3
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Np...
From 3DMark 05 (since my vid card is kinda old, will get the highest R600 in may) CPU Info CPU 1/1 AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ Manufacturer AMD Family AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ Architecture 64-bit Internal Clock 3.0 GHz Internal Clock Maximum 3.0 GHz External Clock 200.0 MHz Socket Designation Socket AM2 Type Central HyperThreadingTechnology Available - 2 Logical Processors Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE, SSE2, PAE, NX Version AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ Caches Level 1 128 KB Level 2 1 MB DirectX Info Version 9.0c Long Version 4.09.00.0904 -------------------------------------------------------------------------------- DirectDraw Version 5.03.2600.2180 Primary Device RADEON X850 Series Display Device 1/2 RADEON X850 Series Driver 6.14.10.6677 Description RADEON X850 Series Manufacturer ATI Technologies Inc. Total Local Video Memory 512 MB Total Local Texture Memory 512 MB Total AGP Memory 256 MB Driver File ati2dvag.dll Driver Version 6.14.10.6677 Driver Details 8.351-070302a1-045035C-ATI Driver Date 3-2-2007 Driver WHQL Certified true Max Texture Width 2048 px Max Texture Height 2048 px Max User Clipping Planes 6 Max Active Hardware Lights 8 Max Texture Blending Stages 8 Fixed Function Textures In Single Pass 8 Vertex Shader Version 2.0 Pixel Shader Version 2.0 Max Vertex Blend Matrices 37 Max Texture Coordinates 8 VGA Memory Clock 540.0 MHz VGA Core Clock 519.8 MHz PCI Name RADEON X850 Series Vendor ID 0x1002 Device ID 0x5d52 SubSystem ID 0x21121458 Revision ID 0x0000 -------------------------------------------------------------------------------- Texture Formats 32-bit ARGB [8888] 32-bit RGB [888] 16-bit RGB [565] 16-bit RGB [555] 16-bit ARGB [1555] 16-bit ARGB [4444] 8-bit A [8] 8-bit YUV [800] 16-bit AYUV [8800] FourCC [UYVY] FourCC [YUY2] FourCC [DXT1] FourCC [DXT2] FourCC [DXT3] FourCC [DXT4] FourCC [DXT5] Capabilities AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias Display Device 2/2 ATI Radeon X1200 Series Driver 6.14.10.6677 Description ATI Radeon X1200 Series Manufacturer ATI Technologies Inc. Total Local Video Memory 256 MB Total Local Texture Memory 256 MB Total AGP Memory 512 MB Driver File ati2dvag.dll Driver Version 6.14.10.6677 Driver Details 8.351-070302a1-045035C-ATI Driver Date 3-2-2007 Driver WHQL Certified true Max Texture Width 2048 px Max Texture Height 2048 px Max User Clipping Planes 6 Max Active Hardware Lights 8 Max Texture Blending Stages 8 Fixed Function Textures In Single Pass 8 Vertex Shader Version 2.0 Pixel Shader Version 2.0 Max Vertex Blend Matrices 37 Max Texture Coordinates 8 VGA Memory Clock 0.0 Hz VGA Core Clock 375.000000000 PCI Name ATI Radeon X1200 Series Vendor ID 0x1002 Device ID 0x791e SubSystem ID 0x826d1043 Revision ID 0x0000 -------------------------------------------------------------------------------- Texture Formats 32-bit ARGB [8888] 32-bit RGB [888] 16-bit RGB [565] 16-bit RGB [555] 16-bit ARGB [1555] 16-bit ARGB [4444] 8-bit A [8] 8-bit YUV [800] 16-bit AYUV [8800] FourCC [UYVY] FourCC [YUY2] Capabilities AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias DirectSound Version 5.3.2600.2180 Speaker Configuration Stereo Speaker Geometry Wide Primary Device Game Theater XP 7.1 Memory Info Total Physical Memory 1.87 GB Free Physical Memory 1.41 GB Total Pagefile Memory 3.72 GB Free Pagefile Memory 3.41 GB -------------------------------------------------------------------------------- Memory Array 1/1 Max Module Capacity 0 B Supported Speeds Supported Types Supported Voltages Memory Slot 1/4 Installed Enabled Size 1.00 GB Form Factor DIMM Frequency 800.0 MHz Slot A0 Manufacturer <unknown> Type Details Enabled Size 1.00 GB Total Bit Width 64 b Data Bit Width 0 b Memory Slot 2/4 Installed Enabled Size 1.00 GB Form Factor DIMM Frequency 800.0 MHz Slot A1 Manufacturer <unknown> Type Details Enabled Size 1.00 GB Total Bit Width 64 b Data Bit Width 0 b Memory Slot 3/4 Installed Enabled Size 0 B Frequency 0.0 Hz Type Details Enabled Size 0 B Total Bit Width 0 b Data Bit Width 0 b Memory Slot 4/4 Installed Enabled Size 0 B Frequency 0.0 Hz Type Details Enabled Size 0 B Total Bit Width 0 b Data Bit Width 0 b Card Slots Slot 1/4 (PCI) Order 1 Designation PCI1 Type PCI Characteristics 5.0V, PME Signal Data Bus Width 32 b Details Available, Long IRQ 0 Slot 2/4 (PCI) RADEON X850 Series Order 2 Designation PCI2 Type PCI Characteristics 5.0V, PME Signal Data Bus Width 32 b Details In Use, Long Device Class Display Adapter Manufacturer ATI Technologies Inc. Driver Version 8.351.0.0 Driver Date 3-2-2007 IRQ 18 Slot 3/4 () Realtek RTL8168/8111 PCI-E Gigabit Ethernet NIC Order 3 Designation PCIEX16 Characteristics 5.0V, PME Signal Data Bus Width 0 b Details In Use, Long Device Class Network Adapter Manufacturer Realtek Semiconductor Corp. Driver Version 5.658.814.2006 Driver Date 8-14-2006 IRQ 19 Slot 4/4 () Hercules Game Theater(tm) XP 7.1 Order 4 Designation PCIEX1_1 Characteristics 5.0V, PME Signal Data Bus Width 0 b Details In Use, Long Device Class Sound, Video or Game Controller Manufacturer Hercules Driver File hercspud.sys Driver Version 5.12.1.4101 Driver Date 1-10-2002 IRQ 21 Motherboard Info Supported Slot Types ISA, PCI Manufacturer ASUSTeK Computer INC. Model M2A-VM Version 1.XX BIOS Vendor Phoenix Technologies, LTD BIOS Version ATI - 42302e31 BIOS Release Date 07/03/07 BIOS Properties Plug and Play, Flash, AGP AGP Available Rate 0x00000000 Selected Rate 0x00000000 Aperture Size 0 B Sideband Addressing Fast Write Operating System Info Operating System Microsoft Windows XP Version 5.1.2600 Service Pack Service Pack 2 Windows Environment 64-bit Locale US Desktop Width 1600 px Desktop Height 1200 px Desktop BPP 32 b Hope it's not too long... [edit] Forgot to say that i'm playing the game on the first vid card, the one from the motherboard is only used to watch movies on my TV. |
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#4
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Yup, I too have encountered not enough meomory (no it is not my mistake, the error tells not enough meomory - please, at least learn how to spell error messages) after a long play. One would say that in 2007 it is possible to make the game without such a bug (and with savegame enabled).
My basic system specs are: Athlon XP64 3200+ 2x512 dual DDR400 RAM 200GB HDD GeForce 7900GT TOP WinXP Last edited by swa : 05-12-2007 at 01:25 PM. |
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#5
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So have you devs collected enough of these system specs to fix the problem yet? Or should we fire off a few more?
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#6
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There is a way to save but its a bit kludgy, just break off from what you are doing and make a jump the game auto saves after every jump. may not work in all circumstances but will at least let you get more blood and or Genes etc, as well as make a bathroom break. (also auto reps all ships.) |
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#7
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Thanks for offering but we think that we have enough info. We currently finishing the next patch and so far it looking good. |
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#8
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Quote:
8408 bytes (or something.. it was a 4-digit number starting with 8 for me). Latest patch 1.031 was released in March? So please release this patch with this fix, please please? Preferably sooner rather than another month or two or three later when I've uninstalled, given up, and sold the game on amazon.Basic Specs: 3.0 Ghz Pentium 4 2x1gig DDR1 RAM 80gb western digital HD GeForce 7800GS AGP 256mb Windows XP |
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